Seeding is the beginning process undertaken in Beyond Earth, and grants certain bonuses depending on who supports you and with whom you place your allegiance.
Choosing a sponsor grants certain bonuses which can dramatically alter both the immediate early-game and the long-term strategy overall.
|American Reclamation Corporation (ARC)||Covert operations are 25% faster and cause 25% more intrigue|
|Pan-Asian Cooperative (PAC)||+10% Production towards Wonder, and +25% Worker speed|
|Franco-Iberia (FI)||Gain a free virtue for every 10 virtues developed|
|Slavic Federation (SF)||Orbital units stay in orbit 20% longer, and the first one launched grants a free technology|
|Polystralia (P)||Cities able to send trade routes may support one more trade route than normal|
|Kavithan Protectorate (KP)||Outposts develop into cities 50% faster|
|Brasilia (B)||Units have +10% Strength in melee combat|
|People's African Union (PAU)||+10% Food in growing cities when healthy|
The type of colonists picked alters the immediate effect of early cities.
|Scientists||+2 Science in every city|
|Refugees||+3 Food in every city|
|Aristocrats||+4 Energy in every city|
|Engineers||+2 Production in every city|
|Artists||+3 Culture in every city|
The type of Spacecraft you choose affects your starting conditions.
|Continental Surveyor||Reveals Coasts on Map|
|Retrograde Thrusters||Wider area for choosing where to land first City|
|Tectonic Scanner||No technology is needed to see Petroleum, Geothermal, and Titanium resources|
|Fusion Reactor||Begin with 100 Energy|
|Lifeform Sensor||Reveal Alien Nests on Map|
The specific cargo chosen during your launch affects your default setup.
|Hydroponics||Begin with an extra Population in your first city|
|Laboratory||Begin with the Pioneering technology|
|Raw Materials||Begin with a Clinic building in your first city|
|Weapon Arsenal||Begin with a Soldier unit|
|Machinery||Begin with a Worker unit|